My thesis topic is about utilizing ambiguity as a means to reduce anxiety while playing video games. However, your job will be to specifically write about what ambiguity actually is in the literature review, according to experts in psychology and other fields, such as art or design related. And how ambiguity is used by them. Their pros and cons of ambiguity. I need 8 academic sources for this, but I will provide 8 sources. You are free to use more of your own sources if you think the one you have is better than mine. Please let me know if you need more clarification about anything.
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